72AG-DEDRANDOM EXPERT+ new stat page

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Combat Results – How It Works
The “Combat Results” stat is a culmination of all your activities on this server, including both successful and disastrous missions. In simple terms, to obtain high combat results you need to not only destroy enemy aircraft and ground targets, but also keep your losses low.

Your position in the standings and your rank are determined by your combat results, and your combat results are updated at the end of every mission.

How are combat results calculated

You receive points for destroying aerial and ground targets, and these go into your combat results. It needs to be said that, with the exception of bonus points for accomplishing certain missions, the results are only processed at an airfield.

1. Combat result points from ground targets

Any building or machinery that is part of a target has an individual fixed value in points and a coefficient that acts on this value. The coefficients vary on the type of target – specifically, how important is this target for victory in a mission.

Current active coefficients are as follows:

  • Airfields – 3;
  • Headquarters and assembly areas – 0,5;
  • Fortifications – 1,1;
  • Artillery – 0,9;
  • Cars – 1;
  • Tanks – 1;
  • Trains – 1;
  • Paratroopers – 2 (temporarily out of order);
  • Enemy units not part of active targets – 0,5;

Let’s take a simple bunker for our example. It’s base value is one point, but if it’s part of an airfield it’s worth 3 points, and as part of a fortified position it's worth 1,1 points, and so on. 


2. Combat result points from aerial targets

Individual aerial victory
Targets shot down individually are different from shared victories, and they give you 100% of points as long as you return to an active friendly airfield.

Shared aerial victory
If more than one pilot participated in shooting down an Enemy aircraft, then all of the pilots involved receive a share of the points proportional to the damage they inflicted.

How are points given for aerial victories?
All aircraft are divided into three groups (fighter, attack and bomber aircraft) which different values in points:

  • Fighter: 100 points;
  • Attack: 150 points;
  • Bomber: 200 points;

In group victories, these are divided proportionally. For example, three fighters shot down an attack aircraft. The first caused 10% of the damage, the second 30% and the third 60%. In this scenario, their earnings would be:

  • First fighter: 150*0,1 = 15 points;
  • Second fighter: 150*0,3 = 45 points;
  • Third fighter: 150*0,6 = 90 points;

Beyond damage to the aircraft itself, when counting combat results we look at the pilot's health as a separate entity, worth 1,3 times the aircraft’s worth.

  • Fighter pilot: 130 points;
  • Attack pilot: 195 points;
  • Bombers pilot: 260 points;

Therefore, if the pilot of the attack aircraft in our precious example was 30% wounded, the person to wound them receives 195*0,3 = 58,5 points.

Group victories are important because even if only one of the participants returns to base, all others receive points even if they have been shot down. 

3. Bonus combat result points

Points for attacking and destroying objectives
Once a target that is part of a mission objective is fully destroyed, all pilots who participated in its destruction will receive bonus points. These will be divided proportionally to the damage each pilot inflicted. Therefore, a pilot that destroyed 10 targets part of a group of 100 units will receive 10% of the bonus points.

Points for intercepts
A fighter pilot may receive bonus points for intercepting enemy attack and bomber aircraft. Like air-to-air victories, points for intercepting enemy aircraft follow the same rules as individual and shared air-to-air victories.

What's the difference between an intercept and a regular air-to-air victory?
An intercept is defined by shooting down an attack or bomber aircraft, specifically in the air, and before it destroys a single friendly ground unit. When any of these these conditions are not met but you shoot down an attack or bomber aircraft, you will be credited with a regular aerial victory. Intercept points are received regardless if you land or not.

Points for winning the mission
If your side is victorious in a mission, those who made this victory possible will receive bonus points. Each pilot's air-to-ground and air-to-air activity will be evaluated, and the pilots will receive points proportional to their contribution. 

4. Losing combat points

  Sit. 1 Sit. 2 Sit. 3 Sit. 4 Sit. 5 Sit. 6 Sit. 7 Sit. 8
Fighter 50 50 50 20 30 10 80 60
Attack 70 70 70 40 60 20 130 90
Bomber 98 98 98 60 90 40 188 138

Situation 1=Pilot was shot down
Situation 2=Pilot landed but not on airfield
Situation 3=Pilot crashed
Situation 4=Pilot emergency landed on airfield
Situation 5=Pilot was killed
Situation 6=Pilot is captured
Situation 7=Pilot is killed and lost the plane
Situation 8=Pilot is captured and lost the plane

5. Danger ratio

  • The danger ration is a fluctuating coefficient that changes every time you attack a ground target and engage in air combat, and it affects the points obtained from this episode.
  • The danger ration comprises the ratio of enemy aircraft per total aircraft in the air during your mission. Aircraft that have not taken off or have already landed are not accounted for here.
  • This coefficient is meant to reward pilots who successfully accomplish their mission during numerical disadvantages, and it applies to both regular and bonus combat points.


You attack an artillery battery when there are 3 friendly and 12 aircraft in the air.

Danger ratio = 12/(12+3) = 0,8

Let's say you destroyed 30 targets worth a point each during this flight. The final result will be the following:

1 * 30 (base value) * 0,9 (target coefficient) * 0,8 (danger ratio) = 21,6 points

In opposite circumstances, with 12 friendlies and 3 enemies in the air, you'd receive:

1 * 30 * 0,9 * (3/(12+3)) = 5,4 points

As you can see the difference is significant. Under a disadvantage, the chance of returning to base is smaller but the rewards are far bigger.

Since this coefficient is calculated during each individual action, there is no concrete number to go by. Just remember that the less aircraft a side has, the bigger the rewards they earn. 

6. Ground kill streaks

A ground kill streak is the cumulative amount of ground targets destroyed in a consecutive series of successful flights, and it is lost if the pilot is killed or captured. While landings outside of active airfields don't reset streaks, results from that specific mission don't count towards it. 

7. Aerial kill streaks

An aerial kill streak is the cumulative amount of aircraft shot down in a consecutive series of successful flights, and it is lost if the pilot is killed or captured. While landings outside of active airfields don't reset streaks, results from that specific mission don't count towards it. 

8. Capture

If a pilot lands alive into enemy territory, they either make their way back to friendly lines or are captured.

The probability of capture depends on how far from friendly lines have you landed (the further, the least chances of returning), the pilot's health (the more wounded, the least chances of returning), and the weather (the colder it is, the harder it gets to return).

How are these factors accounted for
The first thing is to measure the distance from the landing site to the nearest enemy position. If the enemies are closer than 5km, then you have no chance of returning.

If there are no enemies within 5km, the pilot's status is looked at:

  • Uninjured: highest chance of returning;
  • Lightly injured: half the chance of returning compared to uninjured pilots;
  • Heavily injured: no chance of returning;
  • Dead: you are dead!;

Finally, the distance between the landing spot and the frontlines comes into play. A healthy pilot has a chance of returning if they are at most 30km away from friendly lines in warm weather (from the second half of spring to the first half of autumn), and at most 10km away in cold weather (from the second half of autumn until the first half of spring). For slightly injured pilots, the numbers are 15km in warm and 5km in cold weather.

For example, a healthy pilot's chance of returning after landing within 1km of friendly lines is close to 100%, while a wounded pilot who landed 4,5km from the frontlines has very small odds of returning.